So, you’ve survived Gunsmith Part 1—congrats. But now, it’s time to dive into Gunsmith Part 2. It’s like upgrading from a tricycle to a motorcycle. There’s more at stake, and there’s a lot more tinkering to do.
Let me tell you something: Gunsmith Part 2 is where things get spicy. It’s the first time you really have to think about your mods, recoil, ergonomics, and how everything fits together. Trust me, I’ve seen people go into it thinking it’s just a simple build. Then, an hour later, they’re sitting in front of the workbench like, “What the heck is a gas block, and why is it ruining my life?”
What Exactly is Gunsmith Part 2?
Right. So, Gunsmith Part 2 picks up where the first one left off. It’s still about modding a weapon, but this time we’re dealing with an AKS-74U. Sounds easy, right? Wrong.
This isn’t just about adding some fancy attachments for the hell of it. Nope. You need to get this gun to meet specific, borderline-picky stats. You’re talking about a balance of recoil, ergonomics, durability, and weight—each of these will make or break your completion of Gunsmith Part 2.
The Requirements Breakdown:
You’ll need:
- Durability: 60 or higher (anything less? Try again, buddy).
- Ergonomics: At least 60 (don’t think you can slap any old stock on it).
- Recoil: 500 or under—anything more than that? It’s like trying to shoot a bazooka while balancing on a seesaw.
- Weight: Less than 100. Yep, a light setup. Don’t load it with a bunch of heavy, flashy parts.
- Silencer: Because, you know, stealth.
- Mag Compatibility: Gotta fit the AK-74 5.45×39mm mags. No exceptions.
So yeah, this task is less about creativity and more about hitting those sweet spots. But hey, when you nail it? It feels like winning a mini-boss fight. No joke.
Why Gunsmith Part 2 is a Real Challenge
Here’s where things get a bit real. Gunsmith Part 2 is popular for a reason. It’s one of those tasks that you can’t just breeze through like a casual Sunday drive. You’ve got to roll up your sleeves and get into the nitty-gritty details. You know, kind of like that time I tried to build IKEA furniture and ended up with a chair that looked more like modern art.
Anyway, here’s why Gunsmith Part 2 stands out:
- It’s the first taste of real weapon modding. We’re talking about adjusting stats and really understanding how your parts impact performance.
- It pushes you to explore the Flea Market, barter with traders, and hunt for specific mods. Yep, you can’t just buy whatever—unless you’re sitting on a pile of rubles.
- The quest forces you to learn about mechanics—recoil, ergonomics, weight—all that jazz that’ll make or break your next raid.
Look, you’ll leave this task with more knowledge than you came in with. And trust me, that’ll be useful in gunsmith part 3.
The Perfect Build for Gunsmith Part 2
Okay, so let’s talk strategy. If you want to crush Gunsmith Part 2, you need the right setup. And when I say right, I mean a balance of parts that complement each other like PB&J, not like my sad attempts at assembling a jigsaw puzzle after a couple of drinks.
Start with the AKS-74U
This is your base. The AKS-74U is small, compact, and the foundation of your weapon. It’s versatile and can be modded into a monster, but don’t get carried away with the parts.
Here’s What You’ll Need:
- Zenit B-11 Handguard: It’s not just pretty—it lets you attach stuff like sights and grips.
- PBS-4 Silencer: Quiet, stealthy. You want to avoid that “hey, I’m shooting over here” alert to the whole map.
- B-18 Mount: For the optics. Trust me, you’ll need a good sight to deal with recoil.
- RK-3 Pistol Grip: This improves ergonomics. Think of it like a better handle for your ride.
- Kobra EKP-8-02 Sight: Because a good sight is the difference between “I missed” and “headshot.”
These mods are crucial to hitting those sweet, sweet numbers. Each part fits together to help you hit the target without falling apart after the first few shots.
Oops, I Made a Mistake (and You Will Too)
I’m gonna be honest here. The first time I tried Gunsmith Part 2, I ended up with a rifle that couldn’t even hit a chair, let alone a player. I spent a solid 45 minutes trying to figure out why my ergonomics were so low—turns out, I’d thrown a tactical scope on it for “style.” Yeah, that was a mistake.
There are a few other classic blunders you’ll want to avoid:
- Durability Failure: If your gun dips below 60 durability, you’ve gotta start all over again. Don’t waste a good AKS-74U like I did.
- Wrong Magazine: You might be tempted to use a mag that fits but doesn’t meet the 5.45×39mm requirement. Trust me, I’ve been there. It’s painful.
- Overweight Builds: Adding all the cool toys is tempting. Don’t. Keep it under 100, or you’ll be back at the workbench faster than you can say “I messed up again.”
Quick Tips to Ace Gunsmith Part 2
If you’re still feeling lost or unsure, here’s a checklist to keep you on track:
- ✅ Don’t Skip Durability: Keep that weapon in good shape. Repair it if you have to.
- ✅ Mag Compatibility is Key: Make sure you’ve got the right mag.
- ✅ Ergonomics Matter: Don’t slap just any grip on it. Keep ergonomics above 60.
- ✅ Stay Light: The weight limit is brutal—don’t stack it with everything you can find.
If you can nail these, you’ll be much closer to Gunsmith Part 2 completion.
What’s Coming in Gunsmith Part 3
Now, here’s where it gets juicy: gunsmith part 3. It’s like Gunsmith Part 2 but with a bigger challenge. We’re talking MP5 submachine guns, less recoil, more compact designs—stuff that’s trickier and, quite frankly, a lot of fun.
Gunsmith Part 3 Requirements:
- MP5 SD submachine gun
- Ergonomics of at least 45
- Recoil under 200
- Must be a compact build (no heavy mods here)
Honestly, gunsmith part 3 feels like the culmination of all the work you put into Gunsmith Part 2. It’s like climbing a mountain, and now you’re staring at the peak. But trust me, it’s a steep climb.
Wrapping It Up: Gunsmith Part 2 (and 3)
I get it: Gunsmith Part 2 is tough, but it’s also wicked rewarding when you finally figure it out. You get better at weapon modding, you learn more about the mechanics, and honestly, it just feels good to complete. Plus, you’re setting yourself up for gunsmith part 3, where it all gets even crazier.
My first go with Gunsmith Part 2 was a hot mess—but now? I’ve got it down to a science. And if you’re feeling overwhelmed? I promise, it’ll click. So go ahead, get your AKS-74U, and start modding. You’ve got this.